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EVE Industry

Case Study

The team did a complete player experience overhaul for Industry in 2014. Industry is one of the pillar features of EVE Online that drives the perpetual machine of creating and destroying ships and assets in the EVE Universe. To understand how we could improve the overall player experience of doing industry, we had to investigate how players used it currently and get to the root of the issues they were having with it through different use-cases and examples. We then looked at how it was initially intended to work and set specific goals for how we would take that initial idea and make it better by focusing on a few key elements.

Primary Goals

  • Discoverability of the feature is key
  • Consistency across all Industry activities
  • Interactions should be efficient and meaningful
  • Allow players to learn by doing through clear feedback
  • Make information readable and enjoyable using graphical representation
If you would like to learn more about my role in this project, read my Dev Blog about the Industry changes.
Read the Blog
Check out this review video of the Industry UI from @JonnyPew.
Watch Review

Attributes

  • Agile
  • Design Direction
  • Design Process
  • Flow Chart
  • Icon Design
  • Interaction Design
  • Journey Mapping
  • Prototyping
  • Software
  • UI
  • Usability Testing
  • UX
  • Visual Design
  • Wireframes
  • Previous Project
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