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Captain’s Quarters

Case Study

The new Captain’s Quarters were designed to represent the style of each race and the surrounding UI controls and hologram panels and screens had to reflect that has well. I was given the task of designing unique hologram screens and panels for each of the 4 races giving each of them a unique style stat fitted their origin and character. I designed the layout of the main hologram screens in a modular way so that any developer could add dynamic content to them later.

If you would like to see more of the EVE Captain’s Quarters project, check out this ‘Preview of the new Captain’s Quarters Video.
Watch the Video

Attributes

  • Agile
  • Design Direction
  • Flow Chart
  • Icon Design
  • Interaction Design
  • Prototyping
  • Software
  • UI
  • UX
  • Visual Design
  • Visual Effects
  • Wireframes
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